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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.12.0
Date:
11-04-2009 07:03 PM
Size:
98.07 Kb
Downloads:
1,248,873
Favorites:
3,353
MD5:
Pictures
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The inventory and bank frames
Click to enlarge
The keyring + searching and viewing info on other characters
Bagnon   Popular! (More than 5000 hits)
Have a question? Check the Bagnon wiki first!

Bagnon is an addon that merges all of your bags into three frames: One for your inventory, one for your bank, and one for your keyring. Beyond the basic all-in-one inventory functionality, Bagnon also provides the following features:
  • Items can be colored based on quality
  • Quest items can be highlighted
  • Text searching (see syntax below)
  • Offline viewing of inventory information from your other characters (via Bagnon_Forever or Bagnon_Armory)
  • Databroker plugin support. Both the inventory and bank frames allow you to display a databroker plugin in the bottom left corner. I find this works well with things like Currency Tracker

Included Addons:
  • Bagnon - Provides single window displays for your inventory, bank, and keyring
  • Bagnon_Config - Provides a means of configuring said frames :P
  • Bagnon_Forever - Enables the ability to view your character's bank, or items from any other character on the same server, from anywhere. (You need to log onto each character at least once for this to work).
  • Bagnon_Tooltips - When hovering over an item, this tells you who has an item, and where.

Slash Commands:
  • All commands can start with either /bagnon or /bgn
  • /bagnon keys - Toggles the keyring frame
  • /bagnon bags - Toggles the inventory frame
  • /bagnon bank - Toggles the bank frame
  • /bagnon config - Displays the main options menu

Search Syntax:
  • Bagnon 2.0 uses the same search syntax as Combuctor.
  • Typing a search without any modifiers will perform a "smart" search. For example, typing "armor" will find all items of type "armor" as well as any items containing the word "armor".
  • To find an item by name, simply type the items name. Typing "silk" will find all items that have "silk" in their name.
  • To find an item by type, subtype, or equip location, type t:<search>. "t:weapon" will find all weapons. "t:main" will find all main hand items.
  • To find an item by quality, type q:<quality>. "q:epic" will find all epic items. You can also use a quality number. "q:0" will find all grey items.
  • To find an item by name, type n:<name>. "n:muffins" will find all items with names containing "muffins".
  • To find items in an equipment set, type s:<equipmentSet>. "s:fire" will find all items in equipment sets you have with names that start with "fire".
  • Searches can be negated using the ! operator. "!q:epic" will find all items that are NOT epic.
  • A union of two searches can be performed using the | operator. Typing "q:epic|t:weapon" will find all items that are either epic OR weapons.
  • An intersection of two searches can be performed using the & operator. Typing "q:epic&t:weapon" will find all items that are epic AND weapons
  • The following search keywords are also supported:
    • boe - Bind on equip items.
    • quest - Items with "quest item" in their tooltips.
    • bop - Bind on pickup items.
    • boa - Bind on account items.
    • bou - Bind on use items
  Change Log - Bagnon
2.12.0
* Added new options for controlling item slot colors and item border brightness

2.11.0
* Added a new option to automatically display your inventory when opening the player frame
* Added a new frame specific option: Enable bag break layout
* Fixed a bug causing quest item highlighting to not work properly for non English locales

2.10.0
* Added support for equipment set searching via s:<setName>
* Made it easier for me to define new typed searches via Bagnon.ItemSearch.RegisterTypedSearch(typedSearchObj)

2.9.3
* Updated for 3.2
* Disabled search text syncing to prevent issues with Chinese clients

2.9.2
* Fixed a bug causing the options menu to show up when displaying the world map

2.9.1
* Added a new modifier to search by name: n:search. For example, typing "nants" will find all items named "pants"
* A search without modifiers, ex "gem" will now perform a smart search, like in 1.x versions of Bagnon. For example, typing "gem" will now find items of type "gem" as well as items named "gem"

2.9.0
* Added a keyring bag back to the inventory's bag frame. Its hidden by default.
* Keyring slots are now colored
* Made text searching global
* Made the text search box close when the enter key is pressed
* The searching with uppercase text bug should now be fixed.

2.8.1
* Localization bugfix

2.8.0
* Added a new option to disable the options toggle button
* Adjusted a few default settings for the automatic display of the inventory frame
* Adjusted priority of quest highlighting so that Uncommon+ items are not marked as quest items
* Updated localization

2.7.0
* Added new frame strata options: MEDIUMLOW, MEDIUMHIGH. These are equivalent to Low + Toplevel and Medium + Toplevel
* Added new option: Display Blizzard bag frames for disabled bags.
* Added the ability to right click the title frame to display the options menu.

2.6.3
* Fixed a bug causing it to not be possible to disable auto display settings
* Fixed a bug causing it to not be possible to search on other characters/your bank when not at the bank
* Fixed a bug with hiding the default bank frame
* Made the general options panel a sub panel of the main Bagnon panel. This should hopefully make it easier to spot when configuring frames.

2.6.2
* Added a bugfix to the default settings clearing code

2.6.1
* Miscellaneous bug fixes
* Updated localization

2.6.0
* Added a new options panel to configure automatic display settings for the inventory frame
* More performance optimizations to the item frame
* More bug fixes to the item frame

2.5.2
* Added an assertion to catch the nil slot issue, if it exists.
* Fixed a bug with item frame event registering causing items to appear to not move, etc
* Updated localization

2.5.1
* Added some bugfixes to item event handling
* Added some bugfixes to broker tooltip handling
* Updated localization

2.5.0
* Moved item slot event handling to the item frame.
* Fixed a display issue with the player selector for undead characters
* Added in settings to disable the inventory, bank and keyring frames
* Fixed some bugs related to saving and loading default settings
* Updated localization

2.4.1
* Fixed a redbox error from hiding a frame when viewing another character

2.4.0
* Fixed a bug with frame/border coloring
* The player filter will now reset to the current player when a frame is closed
* Made reverse bag slot ordering a per frame setting, instead of a global one
* Added per frame option: Enable bag frame (disabled for the keyring for semi obvious reasons)
* Added per frame option: Enable money frame
* Added per frame option: Enable databroker frame
* Added per frame option: Enable search frame toggle button

2.3.1
* Implemented a fix that should resolve the wacky frame position thing
* Implemented a fix that should resolve the "for limit must be a number" bug
* Updated localization
* Added per frame option: Frame Layer - Controls frames appearing above or below other frames.

2.3.0
* Rewrote saved settings back end to make it easier for me to adjust defaults. Your settings have been reset.
* Frame settings are now saved on per character basis
* Global settings (stuff on the main options panel) are saved globally.
* Adjusted a few default settings (frame border color, frame position)

2.2.1
* Updated localization
* Added option: highlight item slots by bag type
* Fixed a frame display bug when closing frames via pressing escape
* You can now double click to search once again.

2.2.0
* Added option: show empty item slot textures
* Added option: highlight items by quality
* Added option: highlight quest items
* Added option: reverse item slot ordering
* Added option: lock frame positions
* Added a databroker launcher for Bagnon
* Fixed a few bugs related to the databroker plugin

2.1.0
* Started implementation of the new options menu. Added options for color, border color, columns, spacing, opacity, and scale.
* Added new slash command, /bgn options
* Added a button to all frames as a shortcut to the options menu
* I'm calling this version a beta, since I want more feedback.

2.0.3
* Reimplemented slash commands: /bgn|/bagnon bank, /bgn bags, /bgn keys, and /bgn version

2.0.2
* Fixed bank frame tool tips
* Fixed quality display for certain items
* Removed a file that was not being called anymore.

2.0.1
* Fixed bank frame closing
* Fixed an error when hovering over a bank item when at the bank
* Fixed an error when clicking on a databroker object with no click event
* Added sounds when opening/closing frames
  Optional Files - Bagnon
File Name
Version
Size
Author
Date
Type
1.3
2kB
06-21-2009 02:12 PM
Addon
2.6.0
92kB
06-19-2009 10:20 PM
Addon
1.0
2kB
01-08-2007 05:09 PM
Patch
  Archived Versions - Bagnon
File Name
Version
Size
Author
Date
2.11.0
96kB
Tuller
11-03-2009 07:15 PM
2.10.0
96kB
Tuller
09-25-2009 07:15 PM
2.9.3
95kB
Tuller
08-04-2009 06:43 PM
2.9.2
93kB
Tuller
07-20-2009 06:52 PM
2.9.1
93kB
Tuller
07-13-2009 05:28 PM
2.9.0
93kB
Tuller
07-10-2009 07:06 PM
2.8.1
93kB
Tuller
07-02-2009 09:22 PM
2.8.0
93kB
Tuller
07-02-2009 08:01 PM
2.7.0
94kB
Tuller
06-26-2009 01:44 PM
2.6.3
93kB
Tuller
06-25-2009 09:29 PM
2.6.2
93kB
Tuller
06-21-2009 05:01 PM
2.6.1
93kB
Tuller
06-21-2009 12:36 PM
1.7.3
59kB
Tuller
05-28-2009 06:35 PM
1.7.2
62kB
Tuller
04-26-2009 06:06 PM
1.7.1
59kB
Tuller
04-12-2009 08:12 PM
1.7.0
59kB
Tuller
04-12-2009 11:38 AM
1.6.10
59kB
Tuller
01-21-2009 06:25 PM
1.6.9b
59kB
Tuller
12-24-2008 01:36 PM
1.6.9
56kB
Tuller
12-19-2008 07:13 PM
  Comments - Bagnon
Post A Reply Comment Options
Old 06-24-2009, 07:12 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
I may add another button to the inventory frame to toggle the keyring, but I don't think I'm going to merge the inventory and keyring again.

To be honest, the keyring is a frame one almost never has to access, so I think the options already present (databroker frame on the bagnon frame, slash command, keybinding (blizzard or bagnon), and clicking on the keyring in the standard interface) are more than sufficient.
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Old 06-23-2009, 08:51 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 11
File comments: 116
Uploads: 0
Quote:
Originally posted by Phanx
Eh, I have enough launchers that actually launch things I want to access at a fairly high rate. I don't need yet another icon to wade through, and therefore turned off the Bagnon launcher. I'd really just rather see the keyring as another bag, the way it's been for years.
...for years? I'm guessing you didn't use Bagnon prior to the new current one?

The option to have both would be good, to put at ease the people who are used to a separate bag for keys and the earlier adopters of bagnon who miss the original placement.
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Old 06-23-2009, 08:48 AM  
Phanx
A Cobalt Mageweaver
 
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Interface Author - Click to view interfaces

Forum posts: 203
File comments: 734
Uploads: 17
Quote:
Originally posted by Tuller
By default, the databroker launcher for Bagnon allows you to toggle the keyring.
Eh, I have enough launchers that actually launch things I want to access at a fairly high rate. I don't need yet another icon to wade through, and therefore turned off the Bagnon launcher. I'd really just rather see the keyring as another bag, the way it's been for years.
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Old 06-23-2009, 05:49 AM  
guti21
A Kobold Labourer
 
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File comments: 1
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Hi

I miss the functionality of being able to open bags in the standard wow frame which are deactivated in bagnon.
I hope this is a bug and looking forward to it being fixed.
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Old 06-23-2009, 03:44 AM  
Cerobug
A Kobold Labourer

Forum posts: 0
File comments: 5
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Is there anyway to fix the not being able to open your bags in combat with the newest version of Bagnon. Everytime i'm in combat and try to open my bags i get "Interface action failed because of an AddOn."
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Old 06-22-2009, 06:32 PM  
Spiderkeg
A Deviate Faerie Dragon

Forum posts: 11
File comments: 116
Uploads: 0
I like many of the new changes, especially with the options integrating directly into Addons Interface.

I don't like that the keyring, which I only occasionally needed to get at, is now practically hidden away when before it could easily be toggled open and then closed from the bag inventory. Having this as an option "retro" would be a great addition to have.

I do not like that the "bag frame" options is now tied to the top, as it seemed more fitting to be tucked at the bottom. Providing an option to have this, and the other buttons, moved to the bottom would be a great addition to have.

There is no option to show/hide item quality color independent of bag or bank.
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Old 06-22-2009, 02:52 PM  
den010
A Murloc Raider

Forum posts: 5
File comments: 9
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Re: Re: Re: Re: Re: Ugh! Hate the new design

Quote:
Originally posted by den010
One thing though, when I open the bank "view" it will only show one bag. No matter what I do, it will not show all of my bank bags.
When I attempt to view bank contents (while not at bank, if I am at bank it will display correctly) all I get is this:
http://www.geocities.com/den010/Bagnon1.jpg

or this:
http://www.geocities.com/den010/Bagnon2.jpg

It will not show the bank contents.

The old Bagnon would show bank contents.

Also, notice that it is only showing one bank bag. I have all bank bag slots filled.

Last edited by den010 : 06-22-2009 at 02:55 PM.
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Old 06-22-2009, 02:42 PM  
Vis
A Pyroguard Emberseer

Forum posts: 1089
File comments: 9
Uploads: 0
Quote:
Both the inventory and bank frames allow you to display a databroker plugin in the bottom left corner.
This is just plain cool. I must have missed it when I read the changes and just now saw it in game in action, love it

I think the Keyring being separate is a great idea. Especially since now I can resize that one frame's scale for easier visibility rather than being forced to scale the entire bag/key frame from the prior version. It will take a little bit to get used to alt clicking to open the keyring frame, but that will only matter on my blacksmith. I mean really, how often do you need to have that frame open to actually "use" a key directly?

All in all, great update Tuller
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Old 06-22-2009, 01:26 PM  
Jackalantern
A Kobold Labourer

Forum posts: 1
File comments: 54
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I'd have to agree with Phanx on this one. Having the keyring separate seems odd to say the least. Now I know the data broker plugin tells you in tool tip how to make it show as you hover over it but even that is a slight inconvenience because I like to have that part of the addon disabled
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Old 06-22-2009, 06:35 AM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Quote:
Originally posted by Phanx
I'm not a huge fan of the addition of a bunch of colorful icon buttons at the top, but I can live with those... However, having the keyring in a separate frame is very frustrating, especially as there is no way to open it from the bag frame. I do not want to have to set up and remember yet another key binding. I do not want keys shown in a separate frame. Please put them back in the bag frame the way Bagnon has always shown them!
By default, the databroker launcher for Bagnon allows you to toggle the keyring.
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Old 06-22-2009, 04:48 AM  
ZombiePope
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 19
Uploads: 1
I also think keybinding the keyring is odd, but out of ctrl-B, alt-B, and shift-B there's bound to be one you aren't using, and we only open the keyring a few times a months so it doesn't matter if it's slightly inconvenient, no? Anyway that's how I ended up dealing with that change; I wasn't using ctrl-B.
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Old 06-22-2009, 04:01 AM  
Phanx
A Cobalt Mageweaver
 
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Interface Author - Click to view interfaces

Forum posts: 203
File comments: 734
Uploads: 17
I'm not a huge fan of the addition of a bunch of colorful icon buttons at the top, but I can live with those... However, having the keyring in a separate frame is very frustrating, especially as there is no way to open it from the bag frame. I do not want to have to set up and remember yet another key binding. I do not want keys shown in a separate frame. Please put them back in the bag frame the way Bagnon has always shown them!
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Old 06-22-2009, 02:24 AM  
speak
A Fallenroot Satyr
 
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Forum posts: 26
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Re: Re: Re: Ugh! Hate the new design

Den, when you open the bagnon options, on the left, click the Bagnon title and not the subtitles. From that main title you can remove the blizzard bag style backdrop and it goes back to plain look like normal.

Quote:
Originally posted by den010
Well Duh, of course I downloaded and installed. How else would I know that it is all borked up?

I have changed the display options and it is NOT identical to the old and useful bagnon.
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Old 06-22-2009, 01:05 AM  
den010
A Murloc Raider

Forum posts: 5
File comments: 9
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Re: Re: Re: Re: Ugh! Hate the new design

Quote:
Originally posted by Tuller
You need to explain what is missing that was useful that is no longer there for me to know what you're complaining about :P
Never mind. I have just pretended that this is a new add-on for me and have accepted the changes.

One thing though, when I open the bank "view" it will only show one bag. No matter what I do, it will not show all of my bank bags.
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Old 06-21-2009, 11:19 PM  
ZombiePope
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 19
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I'm trying out this new version now, and noticed four things:
  1. "Yellow for quest" has a higher priority than "color by quality", which is distracting on darkmoon cards, Black Diamonds, Fel Armaments, and other things like that. I'd rather non-white item quality have the higher priority and save yellow for "real" quest items.
  2. I preferred just to right-click the bag's title bar for config; I like anything that means one less button and a sleeker look. (This is very minor.)
  3. I liked the old player selector button more for the same reason; it was more sleek and less cute. (Again, minor.)
  4. It forgot my # of columns, and the opacity of my frame colors. (For all I know this is normal.)
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