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Tuller's Portal Bug Reports Feature Requests
Author:
Version:
2.12.0
Date:
11-04-2009 07:03 PM
Size:
98.07 Kb
Downloads:
1,248,868
Favorites:
3,353
MD5:
Pictures
Click to enlarge
The inventory and bank frames
Click to enlarge
The keyring + searching and viewing info on other characters
Bagnon   Popular! (More than 5000 hits)
Have a question? Check the Bagnon wiki first!

Bagnon is an addon that merges all of your bags into three frames: One for your inventory, one for your bank, and one for your keyring. Beyond the basic all-in-one inventory functionality, Bagnon also provides the following features:
  • Items can be colored based on quality
  • Quest items can be highlighted
  • Text searching (see syntax below)
  • Offline viewing of inventory information from your other characters (via Bagnon_Forever or Bagnon_Armory)
  • Databroker plugin support. Both the inventory and bank frames allow you to display a databroker plugin in the bottom left corner. I find this works well with things like Currency Tracker

Included Addons:
  • Bagnon - Provides single window displays for your inventory, bank, and keyring
  • Bagnon_Config - Provides a means of configuring said frames :P
  • Bagnon_Forever - Enables the ability to view your character's bank, or items from any other character on the same server, from anywhere. (You need to log onto each character at least once for this to work).
  • Bagnon_Tooltips - When hovering over an item, this tells you who has an item, and where.

Slash Commands:
  • All commands can start with either /bagnon or /bgn
  • /bagnon keys - Toggles the keyring frame
  • /bagnon bags - Toggles the inventory frame
  • /bagnon bank - Toggles the bank frame
  • /bagnon config - Displays the main options menu

Search Syntax:
  • Bagnon 2.0 uses the same search syntax as Combuctor.
  • Typing a search without any modifiers will perform a "smart" search. For example, typing "armor" will find all items of type "armor" as well as any items containing the word "armor".
  • To find an item by name, simply type the items name. Typing "silk" will find all items that have "silk" in their name.
  • To find an item by type, subtype, or equip location, type t:<search>. "t:weapon" will find all weapons. "t:main" will find all main hand items.
  • To find an item by quality, type q:<quality>. "q:epic" will find all epic items. You can also use a quality number. "q:0" will find all grey items.
  • To find an item by name, type n:<name>. "n:muffins" will find all items with names containing "muffins".
  • To find items in an equipment set, type s:<equipmentSet>. "s:fire" will find all items in equipment sets you have with names that start with "fire".
  • Searches can be negated using the ! operator. "!q:epic" will find all items that are NOT epic.
  • A union of two searches can be performed using the | operator. Typing "q:epic|t:weapon" will find all items that are either epic OR weapons.
  • An intersection of two searches can be performed using the & operator. Typing "q:epic&t:weapon" will find all items that are epic AND weapons
  • The following search keywords are also supported:
    • boe - Bind on equip items.
    • quest - Items with "quest item" in their tooltips.
    • bop - Bind on pickup items.
    • boa - Bind on account items.
    • bou - Bind on use items
  Change Log - Bagnon
2.12.0
* Added new options for controlling item slot colors and item border brightness

2.11.0
* Added a new option to automatically display your inventory when opening the player frame
* Added a new frame specific option: Enable bag break layout
* Fixed a bug causing quest item highlighting to not work properly for non English locales

2.10.0
* Added support for equipment set searching via s:<setName>
* Made it easier for me to define new typed searches via Bagnon.ItemSearch.RegisterTypedSearch(typedSearchObj)

2.9.3
* Updated for 3.2
* Disabled search text syncing to prevent issues with Chinese clients

2.9.2
* Fixed a bug causing the options menu to show up when displaying the world map

2.9.1
* Added a new modifier to search by name: n:search. For example, typing "nants" will find all items named "pants"
* A search without modifiers, ex "gem" will now perform a smart search, like in 1.x versions of Bagnon. For example, typing "gem" will now find items of type "gem" as well as items named "gem"

2.9.0
* Added a keyring bag back to the inventory's bag frame. Its hidden by default.
* Keyring slots are now colored
* Made text searching global
* Made the text search box close when the enter key is pressed
* The searching with uppercase text bug should now be fixed.

2.8.1
* Localization bugfix

2.8.0
* Added a new option to disable the options toggle button
* Adjusted a few default settings for the automatic display of the inventory frame
* Adjusted priority of quest highlighting so that Uncommon+ items are not marked as quest items
* Updated localization

2.7.0
* Added new frame strata options: MEDIUMLOW, MEDIUMHIGH. These are equivalent to Low + Toplevel and Medium + Toplevel
* Added new option: Display Blizzard bag frames for disabled bags.
* Added the ability to right click the title frame to display the options menu.

2.6.3
* Fixed a bug causing it to not be possible to disable auto display settings
* Fixed a bug causing it to not be possible to search on other characters/your bank when not at the bank
* Fixed a bug with hiding the default bank frame
* Made the general options panel a sub panel of the main Bagnon panel. This should hopefully make it easier to spot when configuring frames.

2.6.2
* Added a bugfix to the default settings clearing code

2.6.1
* Miscellaneous bug fixes
* Updated localization

2.6.0
* Added a new options panel to configure automatic display settings for the inventory frame
* More performance optimizations to the item frame
* More bug fixes to the item frame

2.5.2
* Added an assertion to catch the nil slot issue, if it exists.
* Fixed a bug with item frame event registering causing items to appear to not move, etc
* Updated localization

2.5.1
* Added some bugfixes to item event handling
* Added some bugfixes to broker tooltip handling
* Updated localization

2.5.0
* Moved item slot event handling to the item frame.
* Fixed a display issue with the player selector for undead characters
* Added in settings to disable the inventory, bank and keyring frames
* Fixed some bugs related to saving and loading default settings
* Updated localization

2.4.1
* Fixed a redbox error from hiding a frame when viewing another character

2.4.0
* Fixed a bug with frame/border coloring
* The player filter will now reset to the current player when a frame is closed
* Made reverse bag slot ordering a per frame setting, instead of a global one
* Added per frame option: Enable bag frame (disabled for the keyring for semi obvious reasons)
* Added per frame option: Enable money frame
* Added per frame option: Enable databroker frame
* Added per frame option: Enable search frame toggle button

2.3.1
* Implemented a fix that should resolve the wacky frame position thing
* Implemented a fix that should resolve the "for limit must be a number" bug
* Updated localization
* Added per frame option: Frame Layer - Controls frames appearing above or below other frames.

2.3.0
* Rewrote saved settings back end to make it easier for me to adjust defaults. Your settings have been reset.
* Frame settings are now saved on per character basis
* Global settings (stuff on the main options panel) are saved globally.
* Adjusted a few default settings (frame border color, frame position)

2.2.1
* Updated localization
* Added option: highlight item slots by bag type
* Fixed a frame display bug when closing frames via pressing escape
* You can now double click to search once again.

2.2.0
* Added option: show empty item slot textures
* Added option: highlight items by quality
* Added option: highlight quest items
* Added option: reverse item slot ordering
* Added option: lock frame positions
* Added a databroker launcher for Bagnon
* Fixed a few bugs related to the databroker plugin

2.1.0
* Started implementation of the new options menu. Added options for color, border color, columns, spacing, opacity, and scale.
* Added new slash command, /bgn options
* Added a button to all frames as a shortcut to the options menu
* I'm calling this version a beta, since I want more feedback.

2.0.3
* Reimplemented slash commands: /bgn|/bagnon bank, /bgn bags, /bgn keys, and /bgn version

2.0.2
* Fixed bank frame tool tips
* Fixed quality display for certain items
* Removed a file that was not being called anymore.

2.0.1
* Fixed bank frame closing
* Fixed an error when hovering over a bank item when at the bank
* Fixed an error when clicking on a databroker object with no click event
* Added sounds when opening/closing frames
  Optional Files - Bagnon
File Name
Version
Size
Author
Date
Type
1.3
2kB
06-21-2009 02:12 PM
Addon
2.6.0
92kB
06-19-2009 10:20 PM
Addon
1.0
2kB
01-08-2007 05:09 PM
Patch
  Archived Versions - Bagnon
File Name
Version
Size
Author
Date
2.11.0
96kB
Tuller
11-03-2009 07:15 PM
2.10.0
96kB
Tuller
09-25-2009 07:15 PM
2.9.3
95kB
Tuller
08-04-2009 06:43 PM
2.9.2
93kB
Tuller
07-20-2009 06:52 PM
2.9.1
93kB
Tuller
07-13-2009 05:28 PM
2.9.0
93kB
Tuller
07-10-2009 07:06 PM
2.8.1
93kB
Tuller
07-02-2009 09:22 PM
2.8.0
93kB
Tuller
07-02-2009 08:01 PM
2.7.0
94kB
Tuller
06-26-2009 01:44 PM
2.6.3
93kB
Tuller
06-25-2009 09:29 PM
2.6.2
93kB
Tuller
06-21-2009 05:01 PM
2.6.1
93kB
Tuller
06-21-2009 12:36 PM
1.7.3
59kB
Tuller
05-28-2009 06:35 PM
1.7.2
62kB
Tuller
04-26-2009 06:06 PM
1.7.1
59kB
Tuller
04-12-2009 08:12 PM
1.7.0
59kB
Tuller
04-12-2009 11:38 AM
1.6.10
59kB
Tuller
01-21-2009 06:25 PM
1.6.9b
59kB
Tuller
12-24-2008 01:36 PM
1.6.9
56kB
Tuller
12-19-2008 07:13 PM
  Comments - Bagnon
Post A Reply Comment Options
Old 04-18-2006, 11:25 PM  
zophiel
A Murloc Raider
 
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Forum posts: 8
File comments: 11
Uploads: 0
Re: Re: Columns

Quote:
Originally posted by Tuller
I should have fixed that with 4196

It's not

Just tried it and it resets the moment you close your bag or open the bank
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Old 04-18-2006, 11:13 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Re: Columns

Quote:
Originally posted by Theodane
When I change the number of columns and then close and reopen bags it goes back to the default of 8 columns. I can't get it to stick to any other number.
I should have fixed that with 4196
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Old 04-18-2006, 10:00 PM  
Theodane
A Kobold Labourer

Forum posts: 0
File comments: 1
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Columns

When I change the number of columns and then close and reopen bags it goes back to the default of 8 columns. I can't get it to stick to any other number.
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Old 04-18-2006, 06:24 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Re: bagnon framexml.log entries

Never actually knew about that file
I think its because I tend to use the <Include> tag instead of toc entries.
Looks like there's some redundant loading I can get rid of.
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Old 04-18-2006, 06:06 PM  
speak
A Fallenroot Satyr
 
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Forum posts: 26
File comments: 116
Uploads: 0
bagnon framexml.log entries

hi, i'm gettin the following in my framexml.log, and wondering what's up

Code:
4/17 22:41:45.484  Loading add-on Bagnon_Core
4/17 22:41:45.484  ** Loading table of contents Interface\AddOns\Bagnon_Core\Bagnon_Core.toc
4/17 22:41:45.484  ++ Loading file Interface\AddOns\Bagnon_Core\Core.xml
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\Fonts.xml
4/17 22:41:45.484  Virtual object named MasterFont already exists
4/17 22:41:45.484  Virtual object named SystemFont already exists
4/17 22:41:45.484  Virtual object named GameFontNormal already exists
4/17 22:41:45.484  Virtual object named GameFontHighlight already exists
4/17 22:41:45.484  Virtual object named GameFontDisable already exists
4/17 22:41:45.484  Virtual object named GameFontGreen already exists
4/17 22:41:45.484  Virtual object named GameFontRed already exists
4/17 22:41:45.484  Virtual object named GameFontBlack already exists
4/17 22:41:45.484  Virtual object named GameFontWhite already exists
4/17 22:41:45.484  Virtual object named GameFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightSmall already exists
4/17 22:41:45.484  Virtual object named GameFontDisableSmall already exists
4/17 22:41:45.484  Virtual object named GameFontDarkGraySmall already exists
4/17 22:41:45.484  Virtual object named GameFontGreenSmall already exists
4/17 22:41:45.484  Virtual object named GameFontRedSmall already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightSmallOutline already exists
4/17 22:41:45.484  Virtual object named GameFontNormalLarge already exists
4/17 22:41:45.484  Virtual object named GameFontHighlightLarge already exists
4/17 22:41:45.484  Virtual object named GameFontDisableLarge already exists
4/17 22:41:45.484  Virtual object named GameFontGreenLarge already exists
4/17 22:41:45.484  Virtual object named GameFontRedLarge already exists
4/17 22:41:45.484  Virtual object named NumberFontNormal already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalYellow already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalSmallGray already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalLarge already exists
4/17 22:41:45.484  Virtual object named NumberFontNormalHuge already exists
4/17 22:41:45.484  Virtual object named ChatFontNormal already exists
4/17 22:41:45.484  Virtual object named QuestTitleFont already exists
4/17 22:41:45.484  Virtual object named QuestFont already exists
4/17 22:41:45.484  Virtual object named QuestFontNormalSmall already exists
4/17 22:41:45.484  Virtual object named QuestFontHighlight already exists
4/17 22:41:45.484  Virtual object named ItemTextFontNormal already exists
4/17 22:41:45.484  Virtual object named MailTextFontNormal already exists
4/17 22:41:45.484  Virtual object named SubSpellFont already exists
4/17 22:41:45.484  Virtual object named DialogButtonNormalText already exists
4/17 22:41:45.484  Virtual object named DialogButtonHighlightText already exists
4/17 22:41:45.484  Virtual object named ZoneTextFont already exists
4/17 22:41:45.484  Virtual object named SubZoneTextFont already exists
4/17 22:41:45.484  Virtual object named ErrorFont already exists
4/17 22:41:45.484  Virtual object named TextStatusBarText already exists
4/17 22:41:45.484  Virtual object named TextStatusBarTextSmall already exists
4/17 22:41:45.484  Virtual object named CombatLogFont already exists
4/17 22:41:45.484  Virtual object named GameTooltipText already exists
4/17 22:41:45.484  Virtual object named GameTooltipTextSmall already exists
4/17 22:41:45.484  Virtual object named GameTooltipHeaderText already exists
4/17 22:41:45.484  Virtual object named WorldMapTextFont already exists
4/17 22:41:45.484  Virtual object named InvoiceTextFontNormal already exists
4/17 22:41:45.484  Virtual object named InvoiceTextFontSmall already exists
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\MoneyFrame.xml
4/17 22:41:45.484  Virtual object named MoneyFrameTemplate already exists
4/17 22:41:45.484  Virtual object named SmallMoneyFrameTemplate already exists
4/17 22:41:45.484  ++ Loading file Interface\FrameXML\UIPanelTemplates.xml
4/17 22:41:45.484  Virtual object named UIPanelButtonUpTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDownTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDisabledTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonDisabledDownTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonHighlightTexture already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonTemplate2 already exists
4/17 22:41:45.484  Virtual object named UIPanelButtonGrayTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelCloseButton already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollBarButton already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollUpButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollDownButtonTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollBarTemplate already exists
4/17 22:41:45.484  Virtual object named UIPanelScrollFrameTemplate already exists
4/17 22:41:45.484  Virtual object named FauxScrollFrameTemplate already exists
4/17 22:41:45.484  Virtual object named InputBoxTemplate already exists
4/17 22:41:45.484  Virtual object named UICheckButtonTemplate already exists
4/17 22:41:45.484  Virtual object named TabButtonTemplate already exists
4/17 22:41:45.484  Virtual object named GameMenuButtonTemplate already exists
4/17 22:41:45.484  ++ Loading file Interface\AddOns\Bagnon_Core\item\Item.xml
4/17 22:41:45.484  Couldn't open Interface\AddOns\FrameXML\Fonts.xml
4/17 22:43:07.281  Loading add-on Bagnon
4/17 22:43:07.281  ** Loading table of contents Interface\AddOns\Bagnon\Bagnon.toc
4/17 22:43:07.281  ++ Loading file Interface\AddOns\Bagnon\Bagnon.xml
4/17 22:43:07.281  ++ Loading file Interface\Addons\Bagnon_Core\Core.xml
4/17 22:43:07.281  ++ Loading file Interface\Addons\Bagnon_Core\item\Item.xml
4/17 22:43:07.281  Couldn't open Interface\Addons\FrameXML\Fonts.xml
4/17 22:43:07.281  Frame named 'BagnonEvents' already registered
should i just ignore these?

thanks!
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Old 04-18-2006, 02:51 AM  
Rhydderch Hael
A Kobold Labourer
 
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File comments: 1
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This is the best inventory mod I've seen so far Keep up the good work
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Old 04-12-2006, 07:53 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Whenever there's a new patch, your item cache data resets. So, any items I saved links for are going to be corrupted until you either log onto that character or see that item in game.
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Old 04-12-2006, 06:14 PM  
speak
A Fallenroot Satyr
 
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Forum posts: 26
File comments: 116
Uploads: 0
weird looking alt inv/bank

Two screenshots, one of my alt's Inventory and one of my alt's Bank items.

I'm on characterX viewing characterY's stuff.

Please notice the empty slots shown with Quantity numbers in them. I think stuff is actually IN those slots on that toon.





i'm using:
Bagnon
Bagnon_Core
Bagnon_KC
Banknon
Infield
KC_Items
|->auction/bank/broker/common/equipment/inventory/iteminfo/linknet/linkview/module/optimizer/sellvalue/tooltip folders inside kcitems

all newest versions of everything listed, including ace v1.3 and newest acegui (for kcitems).
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Old 03-17-2006, 02:13 AM  
Lewzephyr
A Murloc Raider
 
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Forum posts: 8
File comments: 38
Uploads: 0
Just changed over to Bagnon from OneBag... my compliments... very smooth looking... and works like a charm.
I have one request. When visitng, Bank, Vendors, Mailbox, etc... the bags open automaticly... but for some reason they do not open automaticly when visitng the Auciton House. I use Auctioneer, so I am not sure if Bagnon does this already and may have a conficlt with Auctioneer... or if the feature is just not there. Also, the bags do not close automaticly when leaving AH, Bank, Mailbox, Vendor. Is there a command to enable that option?

Thanks for your time.

P.S. have you ever thought about extending this to the character frame? Know what your alts are wearing, know exactly what that spec was, know their skill level.
__________________
Putting the laughter back into Slaughter!!!!

Last edited by Lewzephyr : 03-17-2006 at 10:34 AM.
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Old 03-07-2006, 01:10 PM  
Jexx
A Deviate Faerie Dragon

Forum posts: 10
File comments: 96
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You can find some of the info you might need here, telling some of hte things the author of KC_Items has changed.

http://www.wowace.com/forums/viewtop...=asc&start=225
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Old 03-06-2006, 05:27 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
I'll probably work on that tomorrow.
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Old 03-06-2006, 06:01 AM  
luxus
A Defias Bandit

Forum posts: 3
File comments: 49
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another vote for bagnon_kc update

please update your great addon for kc_items 94
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Old 03-05-2006, 12:15 PM  
DivineBovine
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 3
Uploads: 5
could you look into bagnon_KC for the new .941 version?
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Old 03-03-2006, 06:34 PM  
Tuller
A Wyrmkin Dreamwalker
 
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Interface Author - Click to view interfaces

Forum posts: 58
File comments: 1034
Uploads: 26
Heh had a little typo in the /bgn help command for any of yall who had the original v336. That's the only change in v336a.
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Old 02-15-2006, 03:52 PM  
speak
A Fallenroot Satyr
 
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Forum posts: 26
File comments: 116
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thanks for the info! sounds like some good stuff comin down the pipeline

i did a little more poking around on .20mb/sec mem jump when hovering cursor on the bags. here's what i'm using:
goodtip (tooltips follow cursor)
ctbarmod
ctbottombar (these 2 from ct let u scale/break/move/hide elements of the main bar)
auctioneer
enchantrix
stubby
informant
kcitems (all but the auction folder)
mybags

i still get the .20mb/sec mem jump without bagnon, using mybags. i really dont knwo why hovering over teh bags would give that much memory usage (probably a rogue OnUpdate somewhere in an add) because you dont really even need a tooltip over those bags. if i hover mouse over ANYTHIGN ELSE evenitems IN the bag, i dont get this much mem usage.

sry for thinking it was a bagnon issue, i apologize! thanks for putting up with posters like me who jump to conclusions =)

/salute
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